NeXus LAN

Past LAN Archive => NeXus LAN 11 - Tournaments => Topic started by: Renegade on April 21, 2013, 04:16:55 PM



Title: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Renegade on April 21, 2013, 04:16:55 PM
Random Teams 5v5

Normal Draft

Min lvl 10 to play in tournament

Summoners Rift


Title: Re: League of Legends Tournament Rules
Post by: GetSomE on April 22, 2013, 03:38:12 PM
In regards to the draft rules I found this bit that may change things.

From LOL wiki:As of November 15, 2011, 6 bans (3 per side) are allowed in Draft Mode. This means a player must have access to at least 16 champions in order to participate

Not sure if this is true when running custom games. If so then min lvl 10 doesnt really come into play. Only number of avaiable champs which include the 10 free champs in rotation.

Source: http://leagueoflegends.wikia.com/wiki/Draft_Pick


Title: Re: League of Legends Tournament Rules
Post by: twodavez on April 22, 2013, 04:12:05 PM
In regards to the draft rules I found this bit that may change things.

From LOL wiki:As of November 15, 2011, 6 bans (3 per side) are allowed in Draft Mode. This means a player must have access to at least 16 champions in order to participate

Not sure if this is true when running custom games. If so then min lvl 10 doesnt really come into play. Only number of avaiable champs which include the 10 free champs in rotation.

Source: http://leagueoflegends.wikia.com/wiki/Draft_Pick

I'm not speaking for the Staff, but i know when we've done LoL in the past, most players who are at lest level 10 have purchased some champs, or at least have enough IP/RP to buy a few to allow them to do the normal draft mode. Otherwise it's a pain, but the bans and picks are done face to face between teams and then the game mode is random pick and everyone is required to pick who was written down on  paper prior to the match beginning.
My suggestion is for that person to just buy a few champs to at least have 16 available and do the draft mode on the game as planned. I'm sure Cheatch will agree or modify my statement above to match how he'd like the rules to be for the tourney.

Good catch, it's never fun to have that one person in the group not be able to join the game and no-one remembering the 16 champ min.


Title: Re: League of Legends Tournament Rules
Post by: cheatch on April 22, 2013, 05:38:37 PM
Ok, so lvl 10 AND 16 champions available (there is 10 free available each week) is the requirement.

Its been mentioned before, however the teams will be completely randomized (random.org).

At the lan, going to do a roll call (2pm) of who's there and construct the teams right there. I will need everyone who is going to be in the tournament at least signed up with their summoner's name an hour before (1 pm).

The tournament will be single elimination.

Some teams may have an extra player and those teams need to decide who's playing. To balance this a little, the extra people will go in order of the teams and the last odd team will get a first round bye if there is one.

So for example, Team A, B, C, the first 2 extra people will go to team A and B, and C will get a first round bye because A vs B and C plays the winner of that match.


Title: Re: League of Legends Tournament Rules
Post by: twodavez on April 22, 2013, 06:20:44 PM
I'd rather not be an "extra" or Alternate on a team, so if there is only enough people for 5 teams, and one alternate, i'd be happy to drop out of the tourney. I would really rather not wait around to play a match, or not get to participate in my team's success. Unless i can spectate and tell them where everyone's at on the map via Teamspeak ;-)
Just kidding about the cheating, but i am serious about dropping if needed to ensure even teams. I know this will be a 1 pm determination, i just wanted to put it out there as i don't want and would not like an alternate or 2 on my team...


Title: Re: League of Legends Tournament Rules
Post by: cheatch on April 22, 2013, 06:33:02 PM
That's a good idea.

If we could get at most 5 volunteers as fillers, and they understand there is a chance that they will not be able to join the tournament, I will consider it.

I will also require the filler team to be lvl 30.

I'll sign myself up for the filler team as last to join (I'd rather concentrate on running this tournament but will join in if that means to prevent someone not playing).


Title: Re: League of Legends Tournament Rules
Post by: cheatch on April 22, 2013, 06:34:42 PM
Also, just to make clear, no one on the filler team will be in the same team in the tournament.


Title: Re: League of Legends Tournament Rules
Post by: twodavez on April 22, 2013, 07:19:19 PM
Also, just to make clear, no one on the filler team will be in the same team in the tournament.

I guess this caused more questions than answers. Hopefully we'll be able to convince enough people to play the day of to get even teams. I think this is all game day decision. While i like the idea of having a team of 6 with only a random 5 playing each game, i was just saying i'd rather not play than have to sit out a match.

I did this last time we had a Mini  where we had an odd number. I just dropped as it allowed me to focus on the game and running the tourney.

Can i also suggest that you have a 2nd in command so that if you end up playing that there is someone available to answer questions and settle simple issues so that you're not dragged away from your game and the other people feel they are being listened to. we has some issues with this when I was running the tourney at FortLAN. I was too involved in the game to keep track of the other teams, which hurt the overall experience for them, which was not my intention.

It's never fun when the person who loves to play the game the most is in charge of the tourney. Yes they're the expert in the game and can help solve disputes, but it's sad because they aren't able to play in it.


Title: Re: League of Legends Tournament Rules
Post by: GetSomE on April 23, 2013, 03:52:39 PM
If we only have the 5 teams would it be more fair to run a round robin tourney in place of the single elim? I was crunching some numbers. If we have the full 60 signed up at an average of 30 minute games the 12 teams would take about 2 hours. A 5 team round robin at the same 30 minute average would only take an additional 30 minutes for a total of 2 and a half hours. Not to mention that each of the 5 teams would be able to play 4 games making it feel more like a tourney.



Title: Re: League of Legends Tournament Rules
Post by: twodavez on April 23, 2013, 04:15:35 PM
I like the idea, but i also caution that when people are playing in a tourney, they tend to play a little safer, which can extend the game out.

I would like to see LoL take a larger spot at the LAN and be a major tourney with enough time for a round robin format to happen in future LAN's if we're allowed to vote for it and enough people sign up for the tourney to show it's popularity.

I did  a mini LAN where we had a 5 game round robin to seed teams. It took all day, but heck, it was a LOL mini LAN so everyone was there to play it. It was TONS of fun and people even stuck around at the end to watch the final few games.


Title: Re: League of Legends Tournament Rules
Post by: cheatch on April 23, 2013, 05:15:11 PM
If we only have the 5 teams would it be more fair to run a round robin tourney in place of the single elim? I was crunching some numbers. If we have the full 60 signed up at an average of 30 minute games the 12 teams would take about 2 hours. A 5 team round robin at the same 30 minute average would only take an additional 30 minutes for a total of 2 and a half hours. Not to mention that each of the 5 teams would be able to play 4 games making it feel more like a tourney.



No.

Team creation will take about 30 min.

The game itself can easily last an hour, then drafting characters takes more time, then setting up teams to actually play each other in a custom game takes even more time.

I'm looking to start and end the tournament within 4 hours (6pm) so we can gear up for the next tournament COD4 / Dinner.


Title: Re: League of Legends Tournament Rules
Post by: cheatch on May 07, 2013, 01:40:53 PM
Riot has agreed to provide some prizes to this tournament. They do require us to have at least 40 players (8 teams), so if there is not enough people for (draft mode), we may lower the requirements until we have enough (normal mode) :

1st place: $20 RP + Triumphant Ryze per player
 

2nd place: $15 RP per player
 

3rd place: $10 RP per player
 

4th place: $5 RP per player

 


Title: Re: League of Legends Tournament Rules
Post by: twodavez on May 07, 2013, 01:50:56 PM
Riot has agreed to provide some prizes to this tournament. They do require us to have at least 40 players (8 teams), so if there is not enough people for (draft mode), we may lower the requirements until we have enough (normal mode) :

1st place: $20 RP + Triumphant Ryze per player
 

2nd place: $15 RP per player
 

3rd place: $10 RP per player
 

4th place: $5 RP per player

 

THIS IS THE BEST NEWS I'VE HEARD ALL WEEK!
Riot finally has realized that supporting the Local LAN Scene is a good idea! AMAZING!!!!!!
Thanks Riot and thanks to whoever on staff finally got them to donate some prizes!


Title: Re: League of Legends Tournament Rules
Post by: sooth on May 07, 2013, 02:24:20 PM
Riot has agreed to provide some prizes to this tournament. They do require us to have at least 40 players (8 teams), so if there is not enough people for (draft mode), we may lower the requirements until we have enough (normal mode) :

1st place: $20 RP + Triumphant Ryze per player
 

2nd place: $15 RP per player
 

3rd place: $10 RP per player
 

4th place: $5 RP per player

 
HOLY CRAP THAT IS SO COOL!!!!  :o


Title: Re: League of Legends Tournament Rules
Post by: GetSomE on May 14, 2013, 08:53:15 PM
Riot has agreed to provide some prizes to this tournament. They do require us to have at least 40 players (8 teams), so if there is not enough people for (draft mode), we may lower the requirements until we have enough (normal mode) :

1st place: $20 RP + Triumphant Ryze per player
 

2nd place: $15 RP per player
 

3rd place: $10 RP per player
 

4th place: $5 RP per player

 

That is totally awesome! <3 u Riot!


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: twodavez on May 17, 2013, 12:52:24 AM
Big LoL patch... Not sure how old it is, but i thought i updated last night also...

Make sure you're patched before the LAN! It'll help us all out with getting going.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: cheatch on May 18, 2013, 07:59:47 PM
Ashe
3. GodofGrunts
18. Angrypirate
6. GetSome
7. CelticRitter
26. Debo


Brand
34. Gigzilla
25. Novek
15. SleeplessDawn
1. lineshot
23. NeoAethoelWulf

Corki
36. Vogelom
20. GraveTroll
33. Tekgome
30. MohawkMike
4. LERSAR

Draven
28. CaptainAssBurgers
16. TwoDavez
17. Teejzrorz
40. Code
21. Plague

Ezreal
39. Mugrage
38. Fiction
37. Fildy
19. NPZR
5. Soothaq

Fizz
8. Gerry
27. Vozzinki
13. Myth13
32. SQVEEGE
11. Jingo

Graves
35. Partisan
31. AntiPro
10. Talerin
12. Kyler
24. SlickNick

Virt


Hecarium
22. pixieshimmer
9. anonymous4u
2. Overlord
14. Wolfbait
29. Nick_wic

Logic

The bracket is on http://challonge.com/NeXuSTEST


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: twodavez on May 20, 2013, 04:35:21 PM
Way to call me out.  ;D
but, in all honesty I don't think me being level 5 had anything to do with us losing. Yeah, I was a bit "inexperienced" compared to others but, that is to be expected when playing in a tourney at a LAN. Especially when it's random teams.

I wasn't saying you were a bad player, i know i didn't have a good game. But especially early game, having the runes and skill points available to a level 30 really does make a big difference in the game. I wasn't trying to call you out personally, more just that at level 5 as mentioned before, head to head with yourself at level 30 (so your current skill level, same champs, but different user level) you're going to loose every time. Especially if you're a pro enough level 30 player with specific rune books for each champ. Then with it being blind pick, we had some bad lanes that would've been that way if we could've seen who they were picking.
I thought you played well, i'll be the first to say that Soraka was a bad pick for bot and i played her bad, ESPECIALLY against two strong burst champs bot (Cat & Ez).

When all was said and done, i guess i would've rather have seen the limit not be user account level, but champs available as blind pick is *hard to do in a tournament setting.* I personally would've given up the riot prizes for something small from the table for winning, in order to not have the rules changed last minute (we didn't know until we had already invited the other team, then had to re-make). Maybe next time put something like that up to a vote and let the players choose if they want to allow a level 10 or 20 on their team in order for chances at Riot prizes. Just felt bait and switch a little and didn't leave a good taste in my mouth for the tournaments.

not to mention that there were 2 people who didn't get on the paper due to signing up online that we could've stuck with the original level requirement.

*Edited to remove the word "Terrible". It didn't test well with my focus group.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Lersar on May 20, 2013, 07:49:53 PM
From what I remember, NeXus staff went way out of their way to find interest in the LoL tournament. I'm surprised to hear there was anyone who wanted to participate and didn't make it. I do understand the confusion between online and paper sign up, but I saw staff go around to what I'm pretty sure was each table individually to get people signed up.

My team also had some players that were under the initial requirements, the majority actually. But I don't think that really would've made much of a difference honestly. I agree with Dave in that the summoner level isn't even necessarily a measure of player skill but does indicate lacking a lot of resources available to a level 30, such as runes, etc. In fact, if a level requirement is incorporated, I'd recommend at least level 12 as summoners unlock the spell Flash for use, which is a huge part of the game.

Anywho, regardless of the outcome I thought it was really cool to have even participated in a "Riot Sanctioned Tournament". It's a tough call to make in that situation. I do understand where you're coming from, referring to keeping the requirements and just choosing a "local" prize. But I bet the winning team feels different, and I think we all would in their shoes. We all had the same odds of being in those shoes.

Thanks to Riot and NeXus for arranging that and going beyond to make sure we had the opportunity. And also thanks to those "low level" players who did decide to play when asked. That's an intimidating job to sign up for, hope you still had a good time.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Renegade on May 20, 2013, 07:54:28 PM
Also with the Riot points the top 4 teams get points, with out that only the top 1 team would of gotten anything.    So really alot more people got things because we did get at least 40 to play.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Action on May 20, 2013, 08:44:10 PM
I am beinging to get the bad taste in my mouth for this game for LAN parties like I did for competitiveness and  repetitiveness of the original Counter Strike.   I.E. this thread is basically telling people who are new not to try the game at a LAN party.  A bad bad way to take the fun out of the LAN IMHO.

This is exactly the reason I do not have any interest in this game.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: twodavez on May 20, 2013, 08:54:26 PM
I am beinging to get the bad taste in my mouth for this game for LAN parties like I did for competitiveness and  repetitiveness of the original Counter Strike.   I.E. this thread is basically telling people who are new not to try the game at a LAN party.  A bad bad way to take the fun out of the LAN IMHO.

This is exactly the reason I do not have any interest in this game.

Cod 4 is kinda the same way if you just have a pea shooter and everyone else has body armor, scopes, and special things, but there is a hack for that game that allows everyone to be level 60 or whatever so they can get the good stuff. LOL isn't like that which is why it matters, yo'ure not equal when you enter the arena, there are pretty big advantages before the match begins which is different than most games. That's why the level min and all that discussion prior.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: twodavez on May 20, 2013, 08:57:54 PM
From what I remember, NeXus staff went way out of their way to find interest in the LoL tournament. I'm surprised to hear there was anyone who wanted to participate and didn't make it. I do understand the confusion between online and paper sign up, but I saw staff go around to what I'm pretty sure was each table individually to get people signed up.

I know, i was asked multiple times before the tourney started and even yelled several times. I guess those people thought that list was just printed from the sign-up online and figured they were already on it. We (i was helping cheatch yell out the teams) even told them that people were litterally walking around finding people...

My team also had some players that were under the initial requirements, the majority actually. But I don't think that really would've made much of a difference honestly. I agree with Dave in that the summoner level isn't even necessarily a measure of player skill but does indicate lacking a lot of resources available to a level 30, such as runes, etc. In fact, if a level requirement is incorporated, I'd recommend at least level 12 as summoners unlock the spell Flash for use, which is a huge part of the game.

So you had multiple under level 30? there was a team with all level 30's so i'm not sure how you got two low people.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Lersar on May 20, 2013, 09:01:48 PM

So you had multiple under level 30? there was a team with all level 30's so i'm not sure how you got two low people.

Three, actually. How is that confusing? Teams were assembled by random, correct? To my knowledge level 30 summoners weren't evenly distributed to teams.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Action on May 20, 2013, 09:03:55 PM
I am beinging to get the bad taste in my mouth for this game for LAN parties like I did for competitiveness and  repetitiveness of the original Counter Strike.   I.E. this thread is basically telling people who are new not to try the game at a LAN party.  A bad bad way to take the fun out of the LAN IMHO.

This is exactly the reason I do not have any interest in this game.

Cod 4 is kinda the same way if you just have a pea shooter and everyone else has body armor, scopes, and special things, but there is a hack for that game that allows everyone to be level 60 or whatever so they can get the good stuff. LOL isn't like that which is why it matters, yo'ure not equal when you enter the arena, there are pretty big advantages before the match begins which is different than most games. That's why the level min and all that discussion prior.

Your missing my point though.  COD4 really never was a "competitive" game.  It is and has always been more about fun even with newbies playing, etc.  And as you mentioned anyone can us the hack to go to highest level, which I do not consider a cheat if your only doing this because you only play the game at LAN parties, etc). With that said the newbie gun or more specific the default classes in COD4 is actually pretty good. If your good at FPSs you could still win easily at level 1.

Your post complaining about a low level on your team and making them feel bad because you basically said that is why you lost... just reminded me of the terrible times I and many had at LANs when Counter Strike was a tournament.  At least I did not see people coming to this LAN just for LoL and leaving though... well I do not think anyone did.  I might be wrong though and if people did only come for that and leave than that makes this even more like other past LANs with CS tourneys.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Lersar on May 20, 2013, 09:07:54 PM
Your post complaining about a low level on your team and making them feel bad because you basically said that is why you lost... just reminded me of the terrible times I and many had at LANs when Counter Strike was a tournament.  At least I did not see people coming to this LAN just for LoL and leaving though... well I do not think anyone did.  I might be wrong though and if people did only come for that and leave than that makes this even more like other past LANs with CS tourneys.
I don't disagree with your point, but I don't think this is something unique to League of Legends. If you provide a prize for any game, people are going to be competitive. FPS is such a good example for me because I'm not very good at them :) So I'm usually on the receiving end of the "weakest link" complaints.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: twodavez on May 20, 2013, 09:41:16 PM

Your post complaining about a low level on your team and making them feel bad because you basically said that is why you lost... just reminded me of the terrible times I and many had at LANs when Counter Strike was a tournament.  At least I did not see people coming to this LAN just for LoL and leaving though... well I do not think anyone did.  I might be wrong though and if people did only come for that and leave than that makes this even more like other past LANs with CS tourneys.

Whoa, i messaged him and we talked and are good. Please don't assume he feels bad, i'm not a Monster that for some reason i'm being made out to be.
My message to him right after he posted
"Calling you out
« Sent to: code on: Today at 12:38:08 PM »
     
I seriously wasn't trying to call you out, and i didn't mention anything bad about you. Please read my other post that i think clears up why i was not happy with a level 5 being on our team. It wasn't personal, it's just hard competing with a level 30 with tricked our rune books and 25 more skill points to use even before the game begins. I remember when i was level 25 and my friend explained to me why i was at a big disadvantage with just being 5 levels lower, not to mention 25 levels.
http://www.nexuslan.org/forums/index.php?topic=1847.msg10152#msg10152

No hard feelings, we had a bad game, and our pro players weren't able to carry like they would've liked. It happens"

His response

"Re: Calling you out
« Sent to: twodavez on: Today at 02:36:20 PM »
« You have forwarded or responded to this message. »
     
No, no, no. I defiantly didn't take it as you calling me out. I agree with you that it does suck to have a low level on your team, but in reality I don't think that is what lost us the game. Plus it being a random draw summoner didn't really help. Not going to lie.. The summoner I received I never played.

It is what it is, hopefully next LAN they will get some of the rules straight and I will be level 30 by then. ha-ha.
or a quake tourney would be nice. 


I will see you around. "

My final response to him

"Re: Calling you out
« Sent to: code on: Today at 02:44:30 PM »
     
It wasn't random, we choose who we wanted to play and what spot we wanted. I guess you should've been a little louder and spoke up as to your best/fav spot on the map.

I mainly messaged you to make sure there was no hard feelings about my post as that wasn't the intend and is no-where how i feel about you or our team. It takes a team to win and a team to loose.

Anyway, keep leveling up, plus you'll start playing with some people who take the game seriously when you random que. Let me know if there is anything you need help with or have questions about. I don't know it all, but have many pro 30's that i can put you in touch with."


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Action on May 20, 2013, 10:18:17 PM
What I took was from your post was you complaining about someone low level on your team as if that was the reason you lost.  But yeah looks like he was cool with it. But I am confused if you were not complaining about newbies and/or low level and on your team than what was your point?  Sorry if I am confused :)  Easy to do btw :) But I took it as you telling people not to play in the tournament if they are not high level?

Also did you delete your original post?

Maybe on that game when signing up everyone puts their level so teams can be more even? And it should be one of the things teams do is also help out their lower levels?


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: twodavez on May 20, 2013, 10:32:05 PM
I haven't deleted or Edited* any of my posts, if I made a mistake, I'm man enough to deal with the consequences, even if/when it results in my being banned...

So my point was that any person, not Code, but anyone, who is level 5 is at a huge disadvantage against a person of same skill level but with level 30 abilities, runes, and skills. I had this explained to me when I was level 20 and a team of my friends didn't want me because even if I was matched up against a person of my skill level but a level 30, there wasn't a way for me to compete. and when you bring your own team, it's game on!

If you'll recall we had a large debate, not started by me, over on LAN OC's forums about the min level of people playing in the LoL tourney, we even did that here and Cheatch, who knows the game, went ahead and put in the level 10 cap. If you don't play the game, it's really hard to understand even the difference between a level 25 person and a level 30 person.

*I did edit my original post (that's been deleted at this point) to have the correct sponsor info. In the heat of the moment i had forgotten that i did that. It was edited by me after i took it on the chin and apologized for the mistake in line with that same original post. There isn't a "Reason for editing box"  like i'm used to seeing, so it's hard to track when people edit their posts.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Renegade on May 20, 2013, 10:47:07 PM
Quite frankly I am inclined to try and do tournament games going forward that do not have lvl's or you can hack bump your lvl to max to avoid this kinda thing as we are a fun event not a competitive event and want all to be able to play if they want.    EG I dont want people losing because others have a higher toon, if they loose because of skill so be it.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: twodavez on May 20, 2013, 10:58:15 PM
I would be willing to run a Bring Your Own Team if you go that direction and would have the time and gave permissions to do it. I've offered at LAN OC also since it is such a controversial game with random teams, and it's a Hugely popular game.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: DarkEgo on May 20, 2013, 11:37:01 PM
Thank you Riot Games!!!!


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Action on May 21, 2013, 03:15:26 AM
Quite frankly I am inclined to try and do tournament games going forward that do not have lvl's or you can hack bump your lvl to max to avoid this kinda thing as we are a fun event not a competitive event and want all to be able to play if they want.    EG I dont want people losing because others have a higher toon, if they loose because of skill so be it.
Yeah I totally agree.  Sucks so many games are like this now.  But LoL evidently has such a very big advantage on level (which is one reason I lost interest in it).  In other games such as the BF and CoD series, there is not such a a large impact with higher levels...  The newbie guns and pre-made starting classes are actually not bad.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: cheatch on May 21, 2013, 03:37:44 AM
I just want to personally thank all the people who did join the tournament even though they didn't meet the lvl 10 requirement or 16 champs for draft mode.

Without these people, we wouldn't of had enough for the RP prizes.

Everyone in the tournament had an equal chance to be rolled with a good team and these official tournaments are just for fun.

Tournament participation was really high (42 ppl just for LoL) and 20 of the ppl got RP ($250+).

If LoL wins the RTS tournament vote and Riot Game gives RP for it, I will probably doing the same thing if I can't get 40 people in.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Cra2hgirl on May 24, 2013, 06:19:36 PM
I don't think many of the teams were balanced for any of the tournies as they were just put in a randomizer with skill level not being a factor.  In the COD tourney, the two young girls got on the same team and that team didn't throw a fit about it as it was all in fun.  With that being said, I think it makes for better experience for everyone when the teams are more balanced.  I liked the old way we used to divide teams when people would put in their skill level, and we would divide up the advanced players, divide up the new players, and then randomly place the average players.  Yes, it causes problems when people aren't honest, and sometimes it's hard to distinguish between what you think is advanced and what others think are advanced.  But, I remember one tournament that we ran when teams were divided like this that every game in the bracket came down to tie-breaker games.   This was the time I was new to COD and I had to defuse the bomb and was the only one left and Fildy was yelling "F!  It's the 'F" key!!!"  ...... I defused it with zero seconds left.  I still have nightmares, LOL.  Is it possible to divide up the levels in LoL like this?  Everyone could list their level and then the staff could divide up the high level players and then randomly add the lower levels?  Of course, not everyone is going to be happy when it'd done like this either, but it's Just a thought.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Ronster on May 25, 2013, 12:04:56 AM
I myself liked randomizeing the teams and let the chips fall where they did that way doesn't matter who lies about there skill lvl cause no one knows. otherwise id say bring your own team and see who has the better team.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: cheatch on May 25, 2013, 12:50:01 AM
Yes, I agree with Ronster.

If you are interested in high competitive matches at the LAN, I would suggest having unofficial "losers buy winners drinks" exhibition matches in the off hours.

Another benefit of randomized teams is that it allows myself / Ronster (or anyone else involved in the tournaments in the future) to play in the tournament without a conflict of interest.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: f1cti0n on May 26, 2013, 09:51:30 PM
I thought it was a good tourney.. I liked the teams not everyone on my team was experienced although they were all 30.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Action on May 27, 2013, 09:02:52 AM
Another benefit of randomized teams is that it allows myself / Ronster (or anyone else involved in the tournaments in the future) to play in the tournament without a conflict of interest.
Curious... how is either way going to be a conflict of interest?  Skill based + random is still random, it just randoms everyone evenly based on skill.  The system was programmed for it, so might as well take advantage of it.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: cheatch on May 27, 2013, 01:45:20 PM
Skill is relative, you truly don't know who is really good or not.

It is a conflict of interest because it would give the staff an opportunity to manipulate the system so they (or friends / family) always end up with an above average team.

People would still bitch about their teams with the added bonus of also accusing the staff of stacking the teams (Especially if a staff happens to win a tournament).

Keep in mind these tournaments are designed to be just for fun. Complaining about what team you got rolled with is bad sportsmanship and discourages new people from joining the tournaments.



Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: twodavez on May 28, 2013, 04:40:12 PM
Another benefit of randomized teams is that it allows myself / Ronster (or anyone else involved in the tournaments in the future) to play in the tournament without a conflict of interest.
Curious... how is either way going to be a conflict of interest?  Skill based + random is still random, it just randoms everyone evenly based on skill.  The system was programmed for it, so might as well take advantage of it.

In LAN's past it seemed to be random with skill taken into account. I didn't think that random teams was truly going to be everyone in a hat and teams being picked blindly with no use of the skills everyone put when they signed up online, or the level's they put down on the paper sign-up sheet. In the past the level 30's were divided out, then the under 30's accordingly to make for some-what even teams with the spirit of fun being the goal.
As mentioned time and time again, LoL doesn't fit into any mold of tournament that we currently have in the local LAN scene. Staff will continue to do what they think is best for their event. Thanks for taking the suggestions and conversation(s) into account. I'm pretty sure no-one is trying to hurt the LAN, but help the LAN be strong and something they want to continue to attend and bring their friends.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Renegade on May 28, 2013, 06:37:05 PM
It is supposed to be random by skill lvl.   I will take the blame on that as I had 2 new people putting together the teams and I didnt make sure they knew how we did the teams based on skill lvl to get more evenly rounded teams.   That will be addressed and fixed.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: neoaethelwulf on June 03, 2013, 05:37:21 PM
Quite frankly I am inclined to try and do tournament games going forward that do not have lvl's or you can hack bump your lvl to max to avoid this kinda thing as we are a fun event not a competitive event and want all to be able to play if they want.    EG I dont want people losing because others have a higher toon, if they loose because of skill so be it.
Yeah I totally agree.  Sucks so many games are like this now.  But LoL evidently has such a very big advantage on level (which is one reason I lost interest in it).  In other games such as the BF and CoD series, there is not such a a large impact with higher levels...  The newbie guns and pre-made starting classes are actually not bad.

   As someone who does play LoL quite a bit, I can tell you that summoner lvl does not make much of a difference. The benefits of rune pages and masteries are not that significant. Some of my best games I have accidently selected the wrong runes and masteries. I have a smurf account that I use to play with friends who have just started the game, and I can usually steamroll the other team. When I play my main account, I frequently encounter really bad lvl 30 players. The great thing about LoL is that everyone starts each round at lvl 1, with the same amount of gold to spend. It is all player skill, no one has a higher lvl toon. The only thing having a lvl 30 account means is that you have casually played the game a few months.
   Massive Online Battle Arena games allow people like me who liked mmo pvp, to transition to a game that is not unbalanced by better gear and higher lvl toons. I agree with Ronster and Cheatch, that totally random is the way to go, at least for LoL. If you make it random with skill, what is to stop players from smurfing just to ensure that their teammates are experienced? I believe the only fair way to have a LoL tournament is totally random or totally premade/draft picked. I lean towards totally random so that more players get a chance to play and compete for RP. My team had two very inexperienced players and we got knocked out of the tournament in the first round. That's just how it goes though, I still had fun at the event and I don't think the tournament should be ran any differently.
   As for the newbies guns in CoD, the red dot from a higher lvl player is a really big advantage. I'm not the greatest CoD player, and starting at lvl 1 in the tournament was a pretty big disadvantage. I asked around and no one offered to hack bump my account. At least in LoL at the beginning of each round, all champions start at lvl 1 and have a cap of 18.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Action on June 03, 2013, 11:15:55 PM
As for the newbies guns in CoD, the red dot from a higher lvl player is a really big advantage. I'm not the greatest CoD player, and starting at lvl 1 in the tournament was a pretty big disadvantage. I asked around and no one offered to hack bump my account. At least in LoL at the beginning of each round, all champions start at lvl 1 and have a cap of 18.
Actually if your skilled at COD the newbie classes it gives you can and will dominate even a full level char especially on hard mode.  COD Blobs 2 definitely falls in with that as well.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: neoaethelwulf on June 04, 2013, 04:45:11 PM
As for the newbies guns in CoD, the red dot from a higher lvl player is a really big advantage. I'm not the greatest CoD player, and starting at lvl 1 in the tournament was a pretty big disadvantage. I asked around and no one offered to hack bump my account. At least in LoL at the beginning of each round, all champions start at lvl 1 and have a cap of 18.
Actually if your skilled at COD the newbie classes it gives you can and will dominate even a full level char especially on hard mode.  COD Blobs 2 definitely falls in with that as well.

I'm not skilled enough at CoD to do decently without a good scope. My point was about LoL though. I think it is unfair to say summoner level affects fairness anymore than a fps. If there is any aspect that should be taken into play when determining teams, it should be age, not skill.

 Skill is relative and cannot be accurately tracked. With this being a strategy game, young players are a big handicap.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: npzr on June 04, 2013, 07:29:26 PM
Not in the current vein of conversation but does anyone remember how long approximately they said it would take to get the prizes from Riot?


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Renegade on June 04, 2013, 09:58:24 PM
Riot said it would take 3-4 weeks to process once they received the data.  They received the data the week after the LAN.   So its been about 2 weeks right now so could the 1-2 more weeks.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: npzr on June 05, 2013, 09:03:01 PM
Riot said it would take 3-4 weeks to process once they received the data.  They received the data the week after the LAN.   So its been about 2 weeks right now so could the 1-2 more weeks.

Thanks!


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: cheatch on June 19, 2013, 04:04:47 PM
If anyone hasn't received their RP from this tournament please email tournaments@riotgames.com , and please follow this faq (http://competitive.na.leagueoflegends.com/prized-event-faq#three).

I emailed them with the results after the tournament concluded and followed up with a few emails afterwards with no response.





Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: cheatch on June 19, 2013, 04:09:43 PM
Also, the tournament ID was Sub #11252


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: sooth on June 20, 2013, 06:14:19 PM
Just did this.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Renegade on June 20, 2013, 06:32:50 PM
I am sure they will get this done but in the past things like this have taken for ever to get a company to make the proper credits.   

Cheatch please keep emailing them once a week until this is taken care of if you would please.



Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: sooth on June 22, 2013, 07:09:36 PM
While it's cool of Riot to sponsor this stuff.. it literally costs them nothing to do so, I wish they were more prompt.


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: sooth on July 01, 2013, 02:16:13 PM
Got my RP!


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: cheatch on July 01, 2013, 05:12:14 PM
Good deal.

I received an email from them that everyone has been prized out.  :)


Title: Re: League of Legends Tournament Rules - Prizes supplied by Riot Games
Post by: Renegade on July 01, 2013, 05:53:09 PM
Ah good deal!!! thanks for keeping on top of it!