NeXus LAN

Past LAN Archive => NeXus LAN 16 - Tournaments => Topic started by: Renegade on September 05, 2015, 11:56:16 PM



Title: Counter Strike: Global Offensive Tournament Rules
Post by: Renegade on September 05, 2015, 11:56:16 PM
(http://gfx.esl.eu/gfx/media/it/csgo/CSGO_logo.png)

Sponsored by Plantronics!

5v5 Plant random teams

Single Elimination

Game Mode - Competitive Plant

Time per round - 1:45 min

Picking starting side - team captains will flip a coin.  Winner will pick the starting side for their team.

Team CT/T switch at round 15

Max rounds = 30

Points needed to win match = 16

Maps -

Round 1 - de_nuke
Round 2 - de_mirage
Round 3 - de_inferno
Finals - de_dust2

Tournament signups -

Sign-ups will be done starting at 11am Saturday the event opens on the nexuslan.org website.   Sign-up deadline will be 1 hour before the event is to start.   Once the deadline is reached signups will be locked so that the admins can get teams and brackets created.   As soon as teams an brackets are created tournament admins will call all players up to announce the teams and who is playing on what server etc.

General Tournament rules for NeXus LAN Events -

Most of these go with out saying but wanted to make sure they were in writing.

1 - No cheating of any kind period.   If someone is caught cheating they will be DQed from the tournament, removed from the event, and asked not to come back again.    

2 - Treat everyone with respect as you would want to be treated.

3 - All players must use their own account when competing in a tournament.   You are not allowed to use another players account that is lvled up higher then yours etc.  (exceptions made by tournament admins only!)

4 - Matches will not be restarted due to a PC crash, etc.  The person that crashed just needs to reboot asap an get back into the game asap.

5 - If a player drops out of a team event mid tournament that team will have to go on minus a player.   Teams can not sub in a different player, nor can someone sit down at the players PC that dropped out and continue playing for that player.  Your team is set from the moment the tournament starts.

6 - Keep your language during the event and in tournaments as clean as possible.  The venue is a family facility and F-bombs etc are frowned upon.

7 - You are expected to have the game installed, patched, and ready to play at the start of the tournament.  If you are not prepared, you may be removed or replaced.  

8 - Above all HAVE FUN!

NOTE - Any an all rules are subject to change if needed before the tournament starts.
 


Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: cheatch on September 15, 2015, 05:26:36 PM
Might want to have friendly fire turned off (there was Valve VAC bans that occurred during lanOC's cs tournament)

Turning off AWPs would also be cool. :)


Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: Ronster on September 15, 2015, 09:13:46 PM
yea there's always someone that checks to see if its on or not, always makes for a good laugh! have to check with the others cause if its turned off during a game then shooting through your guy to hit someone won't hurt your team mate, is that correct? If that is so then I would say leave it on, because that gives an advantage to a team. We would just announce it ahead of time to make sure people don't shoot each other so they don't get banned.


Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: Renegade on September 15, 2015, 10:40:21 PM
It's been on the last 3 times we have played CS GO at NeXus LAN with no issues.   With that being said we do not have a 10 minute warm up period for people to go an be dumb an shoot teammates.

So yeah don't think it will be an issue with our setups.


Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: code on September 16, 2015, 04:15:54 PM
Yeah, taking it off is a huge advantage. As someone stated shooting through teammates and still hitting the person. Also, you can throw a molotov and your teammates can run through it without taking dmg.  Trust me, if you turn off FF I will take full advantage of that.  :)


Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: Creel on September 18, 2015, 12:49:42 PM
Yeah no way can FF be turned off, would pretty much ruin Comp gameplay and just be casual.

Edit:  If anything knife round to decide sides would be fun if easy to make possible on servers.   ;)

Edit x2: 64tick servers I'm assuming or 128tick?    ;D


Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: code on September 19, 2015, 04:55:13 PM
Yeah no way can FF be turned off, would pretty much ruin Comp gameplay and just be casual.

Edit:  If anything knife round to decide sides would be fun if easy to make possible on servers.   ;)

Edit x2: 64tick servers I'm assuming or 128tick?    ;D

They are always 64tick in the past. Admins never let me change it to 128tick :(


Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: Creel on September 19, 2015, 05:10:24 PM
 

They are always 64tick in the past. Admins never let me change it to 128tick :(

:'( :'( :'(


Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: Renegade on September 20, 2015, 04:37:24 AM
We tried changing it last time but the tick rate info never changed anything.



Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: code on September 21, 2015, 10:27:54 PM
We tried changing it last time but the tick rate info never changed anything.



Ill get with you before the tourney and we can get it figured out. Usually just a launch option for the server.


Title: Re: Counter Strike: Global Offensive Tournament Rules
Post by: Creel on September 22, 2015, 03:50:55 PM
We tried changing it last time but the tick rate info never changed anything.



Ill get with you before the tourney and we can get it figured out. Usually just a launch option for the server.

Yeah isn't there something that if the server isn't set to force everyone to 128tick it will just leave them at the default, unless they have modified their autoexec to try to go to 128 beforehand?  Just curious.
ie
Code:
cl_interp_ratio 1
cl_interp 0
cl_updaterate 128
cl_cmdrate 128
rate 128000